About:

Sethos is a Electro element character, officially released on June 4, 2024 during the game's 82th character release. Originating from the region of Sumeru, he carries cultural and narrative influences from this place, which directly contribute to he personality and role within the story. In combat, Sethos uses a Bow-type weapon, combined with a Boy body model — factors that influence both fighting style and the character's movement animations and dynamics. With a 4-star rarity, he main attribute is Elemental Mastery, which is essential for performance in advanced team compositions. Among he base stats, the character has 821 HP, 19 ATK, and 47 DEF — key values for assessing their potential from the early levels all the way to the endgame. Sethos's birthday is celebrated on May 31, a fun detail often appreciated by the community. Beyond the technical aspects, the character also features a rich and engaging backstory: "The Temple of Silence's heir. Burdened with secrets, he comes from the sands.".

Ascension Statistics:

Level

HP

ATK

DEF

EM
1 821 19 47 0
20 2108 49 121 0
20 + 2721 63 156 0
40 4076 95 233 0
40 + 4512 105 258 24
50 5189 120 297 24
50 + 5770 134 330 48
60 6448 150 369 48
60 + 6884 160 394 48
70 7561 176 432 48
70 + 7996 186 457 72
80 8674 201 496 72
80 + 9110 212 521 96
90 9787 227 560 96

Talents - Ascension Statistics

Combat Talents:

#

TC1: Royal Reed Archery

Normal Attack
Performs up to 3 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
·Charge Level 1: Fires off an arrow carrying the power of lightning that deals Electro DMG.
·Charge Level 2: Fires off a Shadowpiercing Shot which can pierce enemies, dealing Electro DMG to enemies along its path. After the Shadowpiercing Shot is fully charged, Sethos cannot move around.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

#

TC2: Ancient Rite: The Thundering Sands

Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Lunar-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.

"The God indwelt Priest, the Magi who turned pits to springs, the singers of the sea of sand still spread their stories... But I know those are not legends, for they are our ancestors."

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TC3: Secret Rite: Twilight Shadowpiercer

Perform a secret rite, entering the "Twilight Meditation" state, during which Sethos's Normal Attacks will be converted into enemy-piercing Dusk Bolts: Deal Electro DMG to opponents in its path, with DMG increased based on Sethos's Elemental Mastery.
Sethos cannot perform Aimed Shots while in this state.
DMG dealt by Dusk Bolts is considered Charged Attack DMG.
This effect will be canceled when Sethos leaves the field.

The archives of the Temple of Silence preserve many tomes left behind by Akhtamun, from the era of King Deshret. Many secret rituals of great power are recorded within, but even among the Temple of Silence, very few could master them.

Passive Talents:

#

TP1: Black Kite's Enigma

When Aiming, the charging time is decreased by 0.285s based on each point of Sethos's current Elemental Energy. Charging time can be reduced to a minimum of 0.3s through this method and a maximum of 20 Energy can be tallied. If a Shadowpiercing Shot is fired, consume the tallied amount of Elemental Energy; if it is a Charge Level 1 shot, then consume 50% of the tallied amount of Elemental Energy.

#

TP2: The Sand King's Boon

Sethos gains the "Scorching Sandshade" effect, increasing the DMG dealt by Shadowpiercing Shots by 700% of Sethos's Elemental Mastery.
The Scorching Sandshade effect will be canceled when any of the following conditions are met:
· 5s after a Shadowpiercing Shot first hits an opponent.
· After 4 Shadowpiercing Shots strike opponents.

When a Shadowpiercing Shot affected by Scorching Sandshade first hits an opponent, Sethos will regain Scorching Sandshade after 15s.

#

TP3: Thoth's Revelation

Displays the location of nearby resources unique to Sumeru on the mini-map.

Constellations:

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C1: Sealed Shrine's Spiritsong

The CRIT Rate of Shadowpiercing Shot is increased by 15%.

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C2: Papyrus Scripture of Silent Secrets

When any of the following conditions are met, Sethos gains a 15% Electro DMG Bonus for 10s that may stack twice, with each stack duration counted independently:
· Consuming Elemental Energy through Aimed Shots. You must first unlock the Ascension Talent "Black Kite's Enigma" to trigger this condition.
· Regaining Elemental Energy by triggering Elemental Reactions using Ancient Rite: The Thundering Sands.
· Using Secret Rite: Twilight Shadowpiercer.

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C3: Ode to the Moonrise Sage

Increases the Level of Normal Attack: Royal Reed Archery by 3.
Maximum upgrade level is 15.

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C4: Beneficent Plumage

When a Shadowpiercing Shot or Dusk Bolt strikes 2 or more opponents, all nearby party members gain 80 Elemental Mastery for 10s.

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C5: Record of the Desolate God's Burning Sands

Increases the Level of Secret Rite: Twilight Shadowpiercer by 3.
Maximum upgrade level is 15.

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C6: Pylon of the Sojourning Sun Temple

After Shadowpiercing Shot strikes an opponent, the Elemental Energy consumed by the Ascension Talent "Black Kite's Enigma" will be returned. This effect can be triggered up to once every 15s. You must first unlock the Ascension Talent "Black Kite's Enigma."

Your support is more valuable than a primogem.