About:

Sayu is a Anemo element character, officially released on August 10, 2021 during the game's 35th character release. Originating from the region of Inazuma, she carries cultural and narrative influences from this place, which directly contribute to she personality and role within the story. In combat, Sayu uses a Claymore-type weapon, combined with a Loli body model — factors that influence both fighting style and the character's movement animations and dynamics. With a 4-star rarity, she main attribute is Elemental Mastery, which is essential for performance in advanced team compositions. Among she base stats, the character has 994 HP, 20 ATK, and 62 DEF — key values for assessing their potential from the early levels all the way to the endgame. Sayu's birthday is celebrated on October 19, a fun detail often appreciated by the community. Beyond the technical aspects, the character also features a rich and engaging backstory: "A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.".

Ascension Statistics:

Level

HP

ATK

DEF

EM
1 994 20 62 0
20 2553 53 160 0
20 + 3296 68 207 0
40 4937 102 310 0
40 + 5464 113 343 24
50 6285 130 395 24
50 + 6988 144 439 48
60 7809 161 491 48
60 + 8337 172 524 48
70 9157 189 575 48
70 + 9684 200 608 72
80 10505 216 660 72
80 + 11033 227 693 96
90 11854 244 745 96

Talents - Ascension Statistics

Combat Talents:

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TC1: Shuumatsuban Ninja Blade

Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

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TC2: Yoohoo Art: Fuuin Dash

The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Tap (Mobile) / Press (PC) / Press (PS)
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.

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TC3: Yoohoo Art: Mujina Flurry

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.

Passive Talents:

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TP1: Someone More Capable

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.

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TP2: No Work Today!

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
·When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
·Increases the AoE of its attack against opponents.

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TP3: Yoohoo Art: Silencer's Secret

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Constellations:

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C1: Multi-Task no Jutsu

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

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C2: Egress Prep

Yoohoo Art: Fuuin Dash gains the following effects:
·DMG of Fuufuu Whirlwind Kick in Tapping (Mobile) / Press (PC) / Press (PS) Mode increased by 3.3%.
·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.

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C3: Eh, the Bunshin Can Handle It

Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.

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C4: Skiving: New and Improved

Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.

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C5: Speed Comes First

Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.

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C6: Sleep O'Clock

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

Your support is more valuable than a primogem.