About:

Amber is a Pyro element character, officially released on September 15, 2020 during the game's 23th character release. Originating from the region of Mondstadt, she carries cultural and narrative influences from this place, which directly contribute to she personality and role within the story. In combat, Amber uses a Bow-type weapon, combined with a Girl body model — factors that influence both fighting style and the character's movement animations and dynamics. With a 4-star rarity, she main attribute is % ATK, which is essential for performance in advanced team compositions. Among she base stats, the character has 793 HP, 19 ATK, and 50 DEF — key values for assessing their potential from the early levels all the way to the endgame. Amber's birthday is celebrated on August 10, a fun detail often appreciated by the community. Beyond the technical aspects, the character also features a rich and engaging backstory: "Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.".

Ascension Statistics:

Level

HP

ATK

DEF

% ATK
1 793 19 50 0.0
20 2038 48 129 0.0
20 + 2630 62 167 0.0
40 3940 93 250 0.0
40 + 4361 103 277 6.0
50 5016 118 318 6.0
50 + 5578 131 354 12.0
60 6233 147 396 12.0
60 + 6654 157 422 12.0
70 7309 172 464 12.0
70 + 7730 182 491 18.0
80 8385 198 532 18.0
80 + 8806 208 559 24.0
90 9461 223 601 24.0

Talents - Ascension Statistics

Combat Talents:

#

TC1: Sharpshooter

Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

#

TC2: Explosive Puppet

The ever-reliable Baron Bunny takes the stage.

Baron Bunny
·Continuously taunts the enemy, drawing their fire.
·Baron Bunny's HP scales with Amber's Max HP.
·When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.

Baron Bunny hails from a storied lineage, but Amber has stopped keeping count since Baron Bunny the 893rd.

#

TC3: Fiery Rain

Fires off a shower of arrows, dealing continuous AoE Pyro DMG.

Amber's passion truly burns hot.

Passive Talents:

#

TP1: Every Arrow Finds Its Target

Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.

#

TP2: Precise Shot

Aimed Shot hits on weak points increase ATK by 15% for 10s.

#

TP3: Gliding Champion

Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Constellations:

.

C1: One Arrow to Rule Them All

Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.

.

C2: Bunny Triggered

Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.
Explosion via manual detonation deals 200% additional DMG.

.

C3: It Burns!

Increases the Level of Fiery Rain by 3.
Maximum upgrade level is 15.

.

C4: It's Not Just Any Doll...

Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.

.

C5: It's Baron Bunny!

Increases the Level of Explosive Puppet by 3.
Maximum upgrade level is 15.

.

C6: Wildfire

Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.

Your support is more valuable than a primogem.