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About:
A greatsword decorated in gold. Legend has it that it was the favored weapon of a certain exalted Harmost back in the distant past.
Refinements:
R1: Day and Night in Counterpoint
Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +18% ATK > +120 Elemental Mastery > +28% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field.
Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.
R2: Day and Night in Counterpoint
Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +22.5% ATK > +150 Elemental Mastery > +35% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field.
Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.
R3: Day and Night in Counterpoint
Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +27% ATK > +180 Elemental Mastery > +42% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field.
Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.
R4: Day and Night in Counterpoint
Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +31.5% ATK > +210 Elemental Mastery > +49% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field.
Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.
R5: Day and Night in Counterpoint
Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +36% ATK > +240 Elemental Mastery > +56% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field.
Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.
Characters:
No items found.
Statistics:
|
Level: |
ATK: |
% CRIT Rate |
|---|---|---|
| 1 | 42 | 6.0 |
| 20 | 109 | 10.6 |
| 20 + | 135 | 10.6 |
| 40 | 205 | 15.5 |
| 40 + | 231 | 15.5 |
| 50 | 266 | 17.9 |
| 50 + | 292 | 17.9 |
| 60 | 327 | 20.3 |
| 60 + | 353 | 20.3 |
| 70 | 388 | 22.7 |
| 70 + | 414 | 22.7 |
| 80 | 449 | 25.1 |
| 80 + | 475 | 25.1 |
| 90 | 510 | 27.6 |
Ascension Materials:
Sources:
Enemies:
No items found.
Reserved space